Luccan idea 7: The Jacobin State of Lucca.Frankfurter idea 7: Freie Stadt Frankfurt.Breton idea 1: Legacy of Breton Independence.Yearly republican tradition provided by national ideas and policies: Like legitimacy, republican tradition has linearly-scaling effects based on its level: Various events can make a player choose between sacrificing tradition or suffering another negative consequence. Each year republican tradition increases by a base of +1. New republics will start with 100 tradition, unless the nation in question was formerly a different government type and changed their government type through the final reform tier, in which case it will start with 50. if a country elects a new ruler in every election). It's also a way to show how "true" the government holds up to republican ideals (i.e. Republican tradition is the republican counterpart of how legitimate the ruling power is perceived by the general population. Please help with verifying or updating this table. It’s not applied to cultures belonging to the same culture group. See below for other ways how a presidential dictatorship can happen and how to turn into a monarchy afterwards.Ĭultural sufferance Īll republics have a small bonus that helps mitigate the penalty to non-accepted culture provinces. This does not happen for revolutionary countries, Pirate Republic or republics which can't re-elect their ruler. In most republics re-electing the same ruler with less than 20 republican tradition, will enact the Presidential Dictator reform (where the ruler reigns of life) if the Res Publica expansion is enabled, or turn the country into a monarchy if the DLC is not enabled. If their leader is killed in action, the republic suffers −1 stability instead of −2. Republican leaders can be used as military leaders like their monarch counterparts. However, a freshly elected ruler is usually not very good, and (except for Dutch Republics and Italian Signoria) one can't make royal marriages. Compared to a monarchy, one has much more control over who rules, and there is no stability loss when he/she dies (except if he is killed in combat and/or if the ruler rules for life). If the ruler dies in office, a similar event occurs but without the possibility for re-election. The reinforce republican values government reform: −10% Reelection cost Diplomatic-Plutocratic: Mandatory Service.Re-election cost can be reduced by a number of sources: With the Political Dynasties reform this candidate has −2 to their skills. This candidate is between 30 and 50 years old. The country loses −1 republican tradition per election cycle year. A relative of the current ruler if a government reform allows re-electing from the ruling family.This is to represent the fear that the ruler is becoming entrenched and despotic, more like a monarchy. The country loses −2.5 republican tradition per election cycle year, but the ruler gains 1 of each skill. When an election cycle ends, you get an event in which you can select the ruler: Has access to Plutocratic Ideas but not Aristocratic IdeasĮlections Main article: Election events.Power is not inherited but instead in the hands of an elected head of state. It was last verified for version 1.30.Ī republic is a state ruled by its citizens. Gain country modifier Reformed Clergy until the end of the game.Please help with verifying or updating this section.Own at least 6 provinces in the Christian religion group.For the decisions related to European Union see European Union. For the decisions regarding technological reforms, see Technology. The mod adds some new decisions mainly related to conversion to religions (added in each religion's own page), new nations (added in those nations' own pages) and new governments, the latter ones listed below. ![]() ![]() A nation is never forced to take a decision. Each decision has consequences, which can be both positive and negative. Decisions are a set of choices a nation can make if certain conditions are met.
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