The graphics are more than decent as well, albeit nothing to impress in this regard either. Once you join with a group of friends and head into the online component of the game, things change for the better, so it kind of evens out in the end. It might be due to the fact that the developers tried to fit in so many options and content, but that’s not a very good excuse. The multiplayer is where all the fun is at, actually, because the single player mode lacks the brilliance needed to make the game a modern classic. It’s not perfect, and there are some bugs and inconsistencies that might annoy you along the way, but it’s definitely enjoyable. You can place traps and really make the most out of the role-playing aspect, at least if you have some friends willing to do it right. To appeal even more to D&D fans, the game also comes with a Dungeon Master mode, which allows you to create your own adventures and be in charge of the world while your friends explore it. Good graphics and excellent Dungeon Master mode In Sword Coast Legends, the rest option is not available, and the skills just recharge after enough time has passed. This added another layer of difficulty to the formula, because there were certain areas where resting was not possible, and it forced you to think before wasting any spells or special abilities. Speaking of which, you might remember that classic D&D games have the option to rest in order to regain hit points and recharge spells. It’s not a perfect system, on the other hand, and there are annoyances that may upset the hardcore D&D fans when it comes to how the damage is handled. It’s actually quite a nice touch, and it provides you with the opportunity to tackle each battle with precise tactics and strategies. You can use potions and scrolls, cast spells or activate special abilities to neutralize your enemies. In addition, the combat can be paused at any time to give commands to your characters, much like it was possible in the old-school RPGs. Thanks to this, the game feels a lot more like authentic D&D campaigns from the tabletop version, and the experience has the potential to be much more memorable. You can create parties with people from all over the world, or invite your friends directly. This is where the fun part begins, because the game puts a great emphasis on cooperative play and multiplayer. Enjoy your time in Faerun with some friends There are some exceptions as well, but this not even on par with modern titles like The Witcher III or Dragon Age: Inquisition, unfortunately, let alone classics like Baldur’s Gate. The fact that it’s not that obvious is good news, on the other hand, because you get plenty of chances to exercise some role-playing along the way. You might still get attached to some of them, but only for a short while, because they lack that certain spark required to make a lasting impression.Īs far as the quests are concerned, they are cleverly disguised in all sorts of ways, but most of them end up being the usual kill & fetch type. The cast of characters includes a few interesting personalities as well, but it’s quite obvious not the main focus of the game. The story is about as classic as it gets in the world of Faerun, and it involves almost every kind of legendary creature you might expect to find in a D&D adventure: dragons, trolls, bandits and all sorts of hellspawns. This is not a death sentence, on the other hand, because it’s still possible to have a memorable experience even if you are engaged in battle more often than not. However, you’ll notice that the game itself is a bit more hack and slashy than you would expect in the genre, so be prepared to deal with some disappointment from early on. Sword Coast Legends was designed with the help of Wizards of the Coasts, the notorious D&D company that delighted the fans so many times in the past. Well, the game certainly tried its best to bring back some of the magic from the isometric era, but it didn’t quite get there in the end. By declaring this to the public, gamers have certain expectations, and they are usually more than eager to be merciless if the end result does not satisfy their conditions. Sword Coast Legends wants to revive the isometric D&D RPG genre, much like Pillars of Eternity did a short while ago. It doesn’t always work, and developers can also opt for a combat-oriented approach, but they have to make their intentions clear from the get-go. Dungeons & Dragons is all about role-playing and adventuring, which is why a great set of characters and a memorable story are required to make the experience unforgettable. There’s a reason why games like Baldur’s Gate, Planescape: Torment and Neverwinter Nights are held in such high regards to this day: they told great stories.
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